I pulled a ragdoll from a gmod addon and pulled the spys rig. From there i did what you should generally do and that was moved the bones to the respective areas. Afterwards I parented them to the mesh and did manual bone weight painting to make sure everything was correct. Changed the materials location and model name in the qc file as well as removed some bones since i deleted them from the rig i was using seeing that i didn't need them and it would make the model go wonky... even though its doing that already. So after the qc file was done i compiled it like normal and now im stuck with this mess.