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Question about .QC file


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Ghosted
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Join Date: Apr 2015
Location: Georgia
Old 02-03-2018 , 09:46   Re: Question about .QC file
Reply With Quote #1

Quote:
Originally Posted by GasmoN View Post
Can you give me the example????
I want only "leet_county" model to have multiple skins (Orange.bmp, blue.bmp, etc.)
What is the full code for that?
X = leet_county skin name (bmp file name)

Code:
$texturegroup "LeetCountySkins"
{
{ "X.bmp" } { "X.bmp" }
{ "X.bmp" } { "NewSkinName1.bmp" }
{ "X.bmp" } { "NewSkinName2.bmp" }
}
or this one:

Code:
$texturegroup "X.bmp"
{
{ "X.bmp" }
{ "NewSkinName1.bmp" }
{ "NewSkinName2.bmp" }
}
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Last edited by Ghosted; 02-03-2018 at 09:48.
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GasmoN
Member
Join Date: Jul 2014
Old 02-03-2018 , 10:08   Re: Question about .QC file
Reply With Quote #2

PHP Code:
$bodygroup submodel
{
studio "GSG9"
studio "gign"
studio "sas"
studio "ref_rex_player_byReega_zm7up_2016_fix"
studio "leet_county"
}

$texturegroup "t_leet_county.bmp"
{
"t_leet_county.bmp" }
"t_leet_county_yellow.bmp" }
"t_leet_county_grey.bmp" }

This crashes my 3D MilkShape and model won't open.

t_leet_county.bmp is default texture used in .mdl file
These two textures, yellow and grey I added in the same folder. What is wrong with this?

PS: I tried both ways, same result.

Last edited by GasmoN; 02-03-2018 at 10:10.
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Ghosted
Veteran Member
Join Date: Apr 2015
Location: Georgia
Old 02-03-2018 , 10:19   Re: Question about .QC file
Reply With Quote #3

Quote:
Originally Posted by GasmoN View Post
PHP Code:
$bodygroup submodel
{
studio "GSG9"
studio "gign"
studio "sas"
studio "ref_rex_player_byReega_zm7up_2016_fix"
studio "leet_county"
}

$texturegroup "t_leet_county.bmp"
{
"t_leet_county.bmp" }
"t_leet_county_yellow.bmp" }
"t_leet_county_grey.bmp" }

This crashes my 3D MilkShape and model won't open.

t_leet_county.bmp is default texture used in .mdl file
These two textures, yellow and grey I added in the same folder. What is wrong with this?

PS: I tried both ways, same result.
where it stucked ? what was last output message ?
i have already tested those methods and both are working to me.
(make sure they are in same dimensions)
(crash can be caused when texture dimensions are very big)
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Last edited by Ghosted; 02-03-2018 at 10:23.
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