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[CS:GO] Native Flashlight (1.0)


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Author
shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Plugin ID:
6009
Plugin Version:
1.0
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Makes mp_flashlight functional in CS:GO.
    Old 01-29-2018 , 22:08   [CS:GO] Native Flashlight (1.0)
    Reply With Quote #1

    Note:
    This plugin also makes mp_flashlight's minimum value to 1, making it impossible to disable unless you unload the plugin and restart the server.
    You can use this plugin as an alternative to Mitchell's Flashlight plugin.

    Description:
    This plugin brings back the flashlight functionality in CS:GO by hooking +lookatweapon. This method also respects impulse 100.

    Settings:
    nativeflashlight_base (default, 0) - Enable the base functionality of +lookatweapon?

    This plugin creates a config file in cfg/sourcemod/. You can edit the setting(s) there.
    Attached Files
    File Type: sp Get Plugin or Get Source (flashlight.sp - 1469 views - 1.4 KB)
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    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 01-29-2018 , 23:09   Re: [CS:GO] Native Flashlight (1.0)
    Reply With Quote #2

    What makes this different from my plugin besides making the minimal value of mp_flashlight to 1 and using an impulse under OnPlayerRunCmd (which doesn't seem right to override the current impulse being sent if one is being sent..)
    This does give me an idea to add to my plugin however.
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    shavit
    AlliedModders Donor
    Join Date: Dec 2011
    Location: Israel
    Old 01-29-2018 , 23:41   Re: [CS:GO] Native Flashlight (1.0)
    Reply With Quote #3

    Quote:
    Originally Posted by Mitchell View Post
    What makes this different from my plugin
    Not much. The user sees the same thing, it mostly exists because I had players in my CS:GO server asking why their flashlight doesn't turn on. Turns out they copied their CS:S config over to CS:GO and had impulse 100 bound, rather than +lookatweapon.

    Even though under the hood it's basically the same: https://github.com/VSES/SourceEngine....cpp#L347-L355
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    Last edited by shavit; 01-29-2018 at 23:42.
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