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[REQ] Detect no kill and punish ( Players which is not killing the enemies)


  
 
 
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 01-05-2018 , 23:23   Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)
Reply With Quote #11

I agree with tarsisd2 on this.

Suppose the T plants at bomb site B and he is looking around to see where the CT may be coming from. If the CT is approaching bombsite B from the bomb site A hill, the T would see him but run away hoping the bomb will explode before the CT has a chance to defuse or looking for a hiding spot to begin shooting when he gets closer. IMO it is fair that he does not choose to exchange fire with the CT(s) in this scenario. This is basically what tarsisd2 is saying, I think.

Perhaps this can be done with implementing a distance threshold. So if T and CT are within X units of each other, are in each others view cone and do not exchange fire, then they are friends and should both be slayed.

AND/OR

Only punish if the bomb has not been planted. If the bomb is planted then the round end is in sight and who cares if they are no killing. This option obviously will only work with de_ maps.

I still don't think this can be done reliably though. There can be times where enemies are in each others view-cone but they do not exchange fire due to other circumstances (other enemies approaching, location in map, sniping). To not make players hate your server you need to be sure they are doing this. You would need to have rules where the players are close to one another, looked at each other multiple times and did not exchange gun fire, etc. I do not run a server so I'm not familiar with players doing this. Is there consistent behavior you see that can more accurately detect this by a plugin?

and yes I know this thread is over a month old but I have been in limbo without a PC for months and am catching up with PM's. I built a new custom water loop PC after the motherboard on my existing build died. Here's the build if you'd like to see.
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Last edited by Bugsy; 01-05-2018 at 23:51.
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