Quote:
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Originally Posted by Extrem-5x
that's only for one model either p_ or v_ model i need it for both.
EDIT:
How do i check if knife model already changed?
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well la di da
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#define SETS 2
#define MODELS 3
new g_szModels[MODELS][SETS][] =
{
{"p_skin1.mdl","v_skin1.mdl"},
{"p_skin2.mdl","v_skin2.mdl"},
{"p_skin3.mdl","v_skin3.mdl"}
}
new g_iModel[33]
public plugin_init()
{
register_plugin("Random Knife Model","1.0","Hawk552")
register_event("ResetHUD","fnEventResetHUD","be")
register_event("CurWeapon","fnEventCurWeapon","be","1=1","2=29")
}
public fnEventResetHUD(id)
return g_iModel[id] = random_num(0,MODELS - 1)
public fnEventCurWeapon(id)
{
entity_set_string(id,EV_SZ_weaponmodel,g_szModels[g_iModel[id]][0])
entity_set_string(id,EV_SZ_viewmodel,g_szModels[g_iModel[id]][1])
return PLUGIN_CONTINUE
}
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