Try this:
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#define MODELS 3
new g_szModels[MODELS][] =
{
"skin_1.mdl",
"skin_2.mdl",
"skin_3.mdl"
}
new g_iModel[33]
public plugin_init()
{
register_plugin("Random Knife Model","1.0","Hawk552")
register_event("ResetHUD","fnEventResetHUD","be")
register_event("CurWeapon","fnEventCurWeapon","be","1=1","2=29")
}
public fnEventResetHUD(id)
return g_iModel[id] = random_num(0,MODELS - 1)
public fnEventCurWeapon(id)
return entity_set_string(id,EV_SZ_model,g_szModels[g_iModel[id]])
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