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TheNewt
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Join Date: Jun 2006
Location: Where I live.
Old 06-19-2006 , 15:23   uh
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I am having trouble with this code

Code:
/*------------------------------------------------------------------------------------------------*/ // Created by Sphinx on June 16, 2006. // Version 1.0.a.0 - Basic coding done. /*------------------------------------------------------------------------------------------------*/ //Included// #include <amxmodx> #include <amxmisc> /*------------------------------------------------------------------------------------------------*/ //Defined// #define PLUGIN "Everquest" #define VERSION "1.0.a.0" #define AUTHOR "Sphinx" /*------------------------------------------------------------------------------------------------*/ //Number of Levels// #define NUM_OF_LEVELS 5 //Defining Classes enum pclass {     CLASS_NOTHING=0,     CLASS_WARRIOR,     CLASS_MAGICIAN,     CLASS_ROGUE,     CLASS_CLERIC,         NUM_OF_CLASSES } /*------------------------------------------------------------------------------------------------*/ //New Variables// new pclass:g_PlayerClass[33]; new g_PlayerXP[33]; new g_PlayerLevel[33]; new gmsgStatusText; new const LEVELS[NUM_OF_LEVELS] = {         // ThisLevelXP+(50*Level) = NextLevelXP     0// 0   + (50 * 1) = 50     50, // 50  + (50 * 2) = 150     150,    // 150 + (50 * 3) = 300     300,    // 300 + (50 * 4) = 500     500 } new const CLASS_NAMES[NUM_OF_CLASSES][] ={     "None",     "Warrior",     "Magician",     "Rogue",     "Cleric" } /*------------------------------------------------------------------------------------------------*/ public plugin_init() {     //Plugin     register_plugin("EverQuest Mod", "1.0.a.0", "Sphinx")     //Events     register_event("DeathMsg", "DeathMsg", "a")     register_event("ResetHUD", "ResetHud", "b")     //Cvars     register_cvar("sv_everquest", "1")     register_cvar("XP_per_kill", "20")     //Menu     register_menucmd(register_menuid("menu_ChooseClass"),1023,"MenuAction_ChooseClass");     //Misc     gmsgStatusText = get_user_msgid("StatusText") } /*------------------------------------------------------------------------------------------------*/ ChooseClass(id) {     //The Menu!!     new menu[] = "Everquest: Choose Your Class^n^n1. Warrior^n2. Magician^n3. Rogue^n4. Cleric^n0. Exit"     new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3     show_menu(id, keys, menu, -1, "menu_ChooseClass") } /*------------------------------------------------------------------------------------------------*/ public MenuAction_ChooseClass(id, pclass:key) {     if (key == g_PlayerClass[id])     {         client_print(id, print_chat, "[Everquest] You are already a %s! Choose something else!", CLASS_NAMES[key]);         ChooseClass(id);         return;     }     client_print(id, print_chat, "[Everquest] You are now a %s!", key);     g_PlayerClass[id] = key;     ShowHUD(id); } /*------------------------------------------------------------------------------------------------*/ public ResetHUD(id) {     if (g_PlayerClass[id] == CLASS_NOTHING)     {         ChooseClass(id);     } } /*------------------------------------------------------------------------------------------------*/ public DeathMsg() {     //Makes sure the mod is on.     if (!get_cvar_num("sv_everquest"))         return;     //Makes sure only the attack gets the exp, and not the whole map.     new attacker = read_data(1)     //Can't get exp unless you are a class     if (g_PlayerClass[attacker] == CLASS_NOTHING)         return;     //You don't get exp if your maxed     if (g_PlayerLevel[attacker] == NUM_OF_LEVELS)         return;     //How Much Xp! Yay!     g_PlayerXP[attacker] += get_cvar_num("XP_per_kill")     if (g_PlayerXP[attacker] >= LEVELS[g_PlayerLevel[attacker]])     {         ++g_PlayerLevel[attacker];         client_print(attacker, _:print_chat, "[Everquest] Congratultaions! You are now level %i!", g_PlayerLevel[attacker])     }     ShowHUD(attacker); } /*------------------------------------------------------------------------------------------------*/ public ShowHUD(id) {     new HUD[51]     format (HUD, 50, "[%s] Level: %i XP: %i", CLASS_NAMES[g_PlayerClass[id]], g_PlayerLevel[id], g_PlayerXP[id])     message_begin(MSG_ONE, gmsgStatusText, {0,0,0}, id)     write_byte(0)     write_string(HUD)     message_end } /*------------------------------------------------------------------------------------------------*/ public client_connect(id) {     //Clear previous variables so he does not get the same stats as the person before him.     g_PlayerClass[id] = CLASS_NOTHING;     g_PlayerXP[id] = 0;     g_PlayerLevel[id] = 0; } /*------------------------------------------------------------------------------------------------*/

I don't see why it doesn't work

edit: the HUD doesn't show in the game, even after multiple respawns. and I can't get into the menu.
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