#include < amxmodx > #include < csx > #include < screenfade_util > public plugin_init( ) { register_plugin( "KILL FADE", "0.1", "Blood2K" ) } public client_death( iKiller, iVictim ) { if( is_user_connected( iKiller ) && iKiller != iVictim ) // fade only if killed by enemy { UTIL_ScreenFade( iVictim, { 0, 0, 0 }, 0.2, 5.0, 255, FFADE_IN ) } }