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How do I call a registered event?


  
 
 
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suhdude
Senior Member
Join Date: Mar 2016
Location: Sweden
Old 11-10-2017 , 19:23   Re: How do I call a registered event?
Reply With Quote #15

Quote:
Originally Posted by wickedd View Post
Post your code
Code:
#include <amxmodx> #include <fakemeta> #include <fun> #include <cstrike> #define PLUGIN "Spawnplant" #define VERSION "1.0" #define AUTHOR "suhdude/alliedmodders" public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR);     register_event("HLTV", "new_round", "a", "1=0", "2=0"); } stock is_user_in_plant_zone( id ) {     return (cs_get_user_mapzones(id) & CS_MAPZONE_BOMBTARGET) } public new_round() {     new players[32];     new playercount, i;     get_players(players, playercount);     for (i=0; i<playercount; i++)         set_task(0.5,"plant_bomb",players[i]);         set_task(0.5,"delete_clock");     return PLUGIN_CONTINUE; } public plant_bomb(id) {     if ( is_user_in_plant_zone( id ) )     {         client_cmd (id,"say /plant"); //activates another plugin that plants the bomb.         client_print( 0, print_center, "#Cstrike_TitlesTXT_Bomb_Planted" );     } }   public delete_clock(id) { new c4origin[3]   get_user_origin(id, c4origin[3], mode = 0); message_begin(MSG_ALL, get_user_msgid("BombDrop"), {0,0,0}, 1) write_byte(c4origin[0]); write_byte(c4origin[1]); write_byte(c4origin[2]); write_byte(1); message_end(); }

Thanks for helping out!

Last edited by suhdude; 11-10-2017 at 19:25.
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