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[CS:GO / ANY] Make hegrenade_projectile go through walls


  
 
 
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Powerlord
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Join Date: Jun 2008
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Old 10-23-2017 , 03:41   Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
Reply With Quote #8

Quote:
Originally Posted by Halt View Post
Regardless of how long its in the void, its bad juju my friend. Like I said before the void isn't playable for a reason. Its not intended to be part of your map. Hence why when mapping if the void is not closed out of your map you get compiling errors and your map doesn't work.
Fun fact: Unreal Engine has no concept of void space for this reason.

As such, UnrealEd mapping actually consists of carving rooms out of solid space rather than Hammer/Quake's concept of building rooms in the void.
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Last edited by Powerlord; 10-23-2017 at 03:42.
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