Quote:
Originally Posted by tarsisd2
i don`t agree with this, example, i plant the bomb in B1 in dust2, i have a look at B2 and see the enemy, he will come to try to defuse, he takes more than 10 secs, and i will hide, to get him while defusing, maybe 30 secs, since i saw him with no solid blocks, he will be slayed
maybe i`m wrong
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You are wrong
Read carefully, a trace line will be created which connects with the alive player and his most closest enemy on the map. If the trace line goes through solid block or pass through entities, doors, walls and others, means that the alive player can't see the MCE(most closest enemy).
When the trace line doesn't pass through these things, the alive player can see the MCE, which this would turn a task for a delay of 7s max, to kill both players since they are not killing each other. When this statement goes false on task(that player saw the enemy but he hid for safety), it would be removed(the task).
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