register_event("Damage" , "myCallBack" , "b", "2!0" );
//id = victim //iAttackerID = attacker //iWeapon = weapon id //iDamage = amount of damage public myCallBack( id ) { new iDamage = read_data( 2 ); new iWeapon, iAttackerID = get_user_attacker( id, iWeapon ); }