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hooking game start or messages


  
 
 
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Beqa Gurgenidze
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Join Date: Nov 2016
Old 09-16-2017 , 03:31   Re: hooking game start or messages
Reply With Quote #21

Quote:
Originally Posted by killerZM View Post
thank you

how to hook player entity in write byte ?
Theres only one message at time, if you create global variable of edict pointer and store there player from MessageBegin function, you will be able to use it in any WRITE_* functions.

Last edited by Beqa Gurgenidze; 09-16-2017 at 03:32.
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