Quote:
Originally Posted by Lagoni
Nice, when I started, I was looking around for something like this, to remove the in between database, but didnt find anything, but this should do it! 
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I wouldn't go the websocket route though. A proxy server which relays the information to all browsers is easier on the game server load and scales better.
You could even start recording the packets into a file and let players watch past matches in their browser that way
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