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Solved Coding with assembler in SourcePawn


  
 
 
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-19-2017 , 03:21   Re: Coding with assembler in SourcePawn
Reply With Quote #4

No, SourcePawn by itself is sandboxed into its own memory space - you need to use natives provided by SourceMod to access the outside world.

SourcePawn is a VM language, the assembly you write for it is using SourcePawn opcodes, not x86 assembly.
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Last edited by asherkin; 08-19-2017 at 03:22.
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