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KD Money - *UPDATE* v 0.5


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   v3x (159)
Deviance
Veteran Member
Join Date: Nov 2004
Location: Sweden
Old 05-24-2006 , 07:00   KD Money - *UPDATE* v 0.5
Reply With Quote #1

This plugin give's players money by victim's or killer's KD ratio when killing him/her.

They don't get money when:
1. killing themself's
2. killing teammate

The method is: KD ratio * sv_reward.

Idea
I got the idea from a pack to Mattie's Event plugin( CSS plugin ), there you got money by killing someone. but you also got when you killed yourself/teammate

Cvars
sv_reward(Def: 500) - this is how much they get(* their KD ratio)
kdmoney_enabled(Def: 1) - if 0: disabled, if 1: enabled
kdmoney_usehud(Def: 1) - 0: Uses chat - 1: Uses HUD
kdmoney_kduse(Def: 0) - 0: Uses Victim's K : D - 1: Uses Killer's K : D

Example
  1. player A kills player B.
  2. player B has a K : D ratio of 1.00, and sv_reward is 1000, and kdmoney_kduse is 0
  3. then would player A get 1000 $

I hope you enjoy this plugin and all idea's are welcome ;)

UPDATE 06-06-10, fixed strange error when killed had more then 1 kills and no deaths, the plugin got strange and removed all money.
Added Cvar

fixed the 'def money reward' (thx Throstur)

UPDATE 05-08-2006:
  • Added HUD
  • Now you can choose to use Victim's or Killer's K : D
Attached Files
File Type: sma Get Plugin or Get Source (kdmoney.sma - 2118 views - 2.2 KB)

Last edited by Deviance; 04-23-2007 at 15:09.
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diamond-optic
Veteran Member
Join Date: May 2005
Old 05-24-2006 , 10:01  
Reply With Quote #2

you shouldnt list it as "all" for modification

Quote:
#include <cstrike>
you should list it as counter-strike.....
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Deviance
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Join Date: Nov 2004
Location: Sweden
Old 05-24-2006 , 10:02  
Reply With Quote #3

Quote:
Originally Posted by diamond-optic
you shouldnt list it as "all" for modification

Quote:
#include <cstrike>
you should list it as counter-strike.....
lol, i thougt i did

changed, thx
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SubStream
Veteran Member
Join Date: Aug 2005
Location: USA
Old 06-10-2006 , 07:56  
Reply With Quote #4

Great plugin this could be really useful when you have one player who is really really good and you don't want to keep giving him lots of money. It kind of levels the playing field a bit. I like it.
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 06-10-2006 , 11:59  
Reply With Quote #5

Code:
    new g_Killer = read_data(1)     new g_Victim = read_data(2)     new team[2];     team[0] == get_user_team(g_Killer);     team[1] == get_user_team(g_Victim);     if( g_Killer == g_Victim || team[0] == team[1] )         return PLUGIN_CONTINUE;
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

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Deviance
Veteran Member
Join Date: Nov 2004
Location: Sweden
Old 06-10-2006 , 14:02  
Reply With Quote #6

shit! this is my old code! omfg!

lol give me a min to upload my new one, zomg

*EDIT* should be right now
*EDIT2* had 2 version's of this plugin, most have switched them, somehow
*EDIT3* <3 you v3x, thx for approval *hugs v3x*
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Throstur
Senior Member
Join Date: Nov 2004
Location: Iceland
Old 06-11-2006 , 09:37  
Reply With Quote #7

you have to take away 300 for the default money award
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Deviance
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Join Date: Nov 2004
Location: Sweden
Old 06-11-2006 , 10:48  
Reply With Quote #8

Quote:
Originally Posted by Throstur
you have to take away 300 for the default money award
you gonna tell me how to do it?

sry, i dont know how, gonna look it over
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Throstur
Senior Member
Join Date: Nov 2004
Location: Iceland
Old 06-11-2006 , 12:00  
Reply With Quote #9

this is just an example but I would have something like:

Code:
cs_set_user_money(id, cs_get_user_money(id) + kdratio - 300);

but then you have to make a kdmoney as the KD ratio.
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Deviance
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Join Date: Nov 2004
Location: Sweden
Old 06-11-2006 , 12:06  
Reply With Quote #10

Quote:
Originally Posted by Throstur
this is just an example but I would have something like:

Code:
cs_set_user_money(id, cs_get_user_money(id) + kdratio - 300);

but then you have to make a kdmoney as the KD ratio.
there should be someway to block it...

thx for pointing it out, i use your method atm ;)
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