Quote:
Originally Posted by NiHiLaNTh
First argument of the get/set_es is entity state handle, not the entity itself. So it should be set_es(ent_state.....
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It "works" now, as in, no longer crashes.
However I'm being pulled down on the map (is the plugin making ME non-solid in prediction?)
EDIT: Tested it in lan, apparently the code above is making me separating my fov from the player entity.
EDIT 2: FIXED it by following PRoSToTeM@'s instructions.
Quote:
Originally Posted by PRoSToTeM@
Change hook to post and remove overriding.
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