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Solved AddToFullPack - Solid Prediction


  
 
 
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gabuch2
AlliedModders Donor
Join Date: Mar 2011
Location: Chile
Old 08-04-2017 , 20:28   Re: AddToFullPack - Solid Prediction
Reply With Quote #4

Quote:
Originally Posted by NiHiLaNTh View Post
First argument of the get/set_es is entity state handle, not the entity itself. So it should be set_es(ent_state.....
It "works" now, as in, no longer crashes.

However I'm being pulled down on the map (is the plugin making ME non-solid in prediction?)

EDIT: Tested it in lan, apparently the code above is making me separating my fov from the player entity.

EDIT 2: FIXED it by following PRoSToTeM@'s instructions.

Quote:
Originally Posted by PRoSToTeM@ View Post
Change hook to post and remove overriding.
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Last edited by gabuch2; 08-04-2017 at 20:37.
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