I tried to modify your code, but it's not working. My theory of what's going on:
Code:
new Float:g_Timestamps[33] = 0.0
Code:
if (g_Teamstamps[id] + 1.0 (0.0 + 1.0 = 1.0) < get_gametime() (suppose to be 2.0 or any other value greater than 1.0.)
Code:
Then, do nothing...
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