Hello. is there any way to check if the mod is HL or TFC before plugin-init where the global vars and other stuff are defined? I want to set some of the default models depending on the mod, valve or tfc. So for example if the game is hl, var[] = "a model" , for tfc var[] = "another model". Thanks !
Last edited by DarthMan; 08-02-2017 at 08:54.
Reason: Solved