and tried to make my own, its very similar to that but.
Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <vault>
#define PLUGIN "my xp"
#define VERSION "1.0"
#define AUTHOR "*<3*"
#define CLASS_NORACE 0
#define CLASS_GOD 1
#define CLASS_THE_DEVIL 2
#define MAXCLASSES 3
new PlayerClass[33]
new PlayerXP[33]
new PlayerLevel[33]
new const CLASSES[MAXCLASSES][] = {
"None",
"GOD",
"THE DEVIL",
}
new msgtext
new const LEVELS[8] = {
100,
200,
400,
800,
1600,
3200,
6400,
12800
}
public plugin_init()
{
register_plugin("My Xp", "1.0", "*<3*")
register_cvar("sv_myxp", "1")
register_event("DeathMsg", "DeathMsg", "a")
register_cvar("xp_per_kill", "20")
register_cvar("SaveXP", "1")
register_menucmd(register_menuid("menu_ChooseClass"),1023,"DoChooseClass");
register_event("ResetHUD", "ResetHud", "b")
msgtext = get_user_msgid("StatusText")
register_clcmd("say /changeClass", "ChangeClass")
register_clcmd("say_team /changeClass", "ChangeClass")
}
public SaveXP(id)
{
new authid[32];
get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
format(vaultkey,63,"Class-%s",authid);
format(vaultdata,63,"%d",PlayerClass[id]);
set_vaultdata(vaultkey,vaultdata);
format(vaultkey,63,"Class-%s-xp",authid);
format(vaultdata,63,"%d",PlayerXP[id]);
set_vaultdata(vaultkey,vaultdata);
format(vaultkey,63,"Class-%s-level",authid);
format(vaultdata,63,"%d",PlayerLevel[id]);
set_vaultdata(vaultkey,vaultdata);
}
public LoadXP(id)
{
new authid[32];
get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
format(vaultkey,63,"Class-%s",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerClass[id] = str_to_num(vaultdata);
format(vaultkey,63,"Class-%s-xp",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerXP[id] = str_to_num(vaultdata);
format(vaultkey,63,"Class-%s-level",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerLevel[id] = str_to_num(vaultdata);
}
public client_connect(id)
{
if(get_cvar_num("SaveXP") == 1) {
LoadXP(id)
client_print(id, print_chat, "[My Xp] XP Loaded!")
client_print(id, print_chat, "[My Xp] You are %s with level %s and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id])
}
}
public client_disconnect(id)
{
if(get_cvar_num("SaveXP") == 1) {
SaveXP(id)
}
}
stock ChooseClass(id)
{
new menu[192]
new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2
format(menu, 191, "My Xp: Choose Class^n^n1. God^n2. Exit")
show_menu(id, keys, menu, -1, "menu_ChooseClass")
return PLUGIN_CONTINUE
}
public DoChooseClass(id, key)
{
if(key == 0) {
if(PlayerClass[id] == CLASS_GOD) {
ChooseClass(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_GOD
client_print(id, print_chat, "[My Xp] You are now GOD, have fun !")
}
if(key == 1) {
if(PlayerClass[id] == CLASS_THE_DEVIL) {
ChooseClass(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_THE_DEVIL
client_print(id, print_chat, "[My Xp] You are now THE DEVIL, have fun !")
}
ShowHUD(id)
return PLUGIN_HANDLED
}
public ResetHUD(id)
{
if(get_cvar_num("sv_myxp") == 0) {
return PLUGIN_HANDLED
}
if(PlayerClass[id] == CLASS_NORACE) {
ChooseClass(id)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public DeathMsg()
{
if(get_cvar_num("sv_myxp") == 0) {
return PLUGIN_HANDLED
}
new attacker = read_data(0)
/
if(PlayerClass[attacker] == CLASS_NORACE) {
return PLUGIN_HANDLED
}
if(PlayerLevel[attacker] == 8) {
return PLUGIN_HANDLED
}
PlayerXP[attacker] += get_cvar_num("XP_per_kill")
if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
PlayerLevel[attacker] += 1
if(get_cvar_num("SaveXP") == 1) {
SaveXP(attacker)
}
ShowHUD(attacker)
}
ShowHUD(attacker)
return PLUGIN_CONTINUE
}
public ShowHUD(id)
{
new HUD[51]
format(HUD, 50, "[%s]Level: %i XP: %i", Class[PlayerClass[id]], PlayerLevel[id], PlayerXP[id])
message_begin(MSG_ONE, msgtext, {0,0,0}, id)
write_byte(0)
write_string(HUD)
message_end()
return
} }