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[L4D2]Survivor_Legs(1.6.0 - 07/07/23)


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Author
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Plugin ID:
5716
Plugin Version:
1.6.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    345 
    Plugin Description:
    Add's Left 4 Dead 1 Style ViewModel Legs
    Old 07-18-2017 , 12:03   [L4D2]Survivor_Legs(1.6.0 - 07/07/23)
    Reply With Quote #1

    Hi, Here are the viewmodel survivor legs for l4d2.
    My Method is a little unorthodox but it's the best I could do.

    Here is legs with Marie from DOA5



    No Download Server Needed

    Cvar:
    PHP Code:
    survivor_legs_version

    // Copy LMC model to legs model, creates an extra entity for legs, will update on state change for legs
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    lmc_integration "1" 
    Works with LMC too


    If bugs happen with Thirdparty models DON'T REPORT IT.
    Server side third party model changes are not supported(besides Ada Wong).
    Client sided should be fine unless the model changes the animations (could cause bug) not many bugs from my testing tho.

    Note: for thirdpersonshoulder detection you need a second plugin
    [L4D/L4D2]ThirdPersonShoulder_Detect

    besure to check you have latest version

    GitHub Repo

    Related L4D1 restore: [L4D2]WorldModel_Turnrate
    Attached Files
    File Type: sp Get Plugin or Get Source (_[L4D2]Survivor_Legs.sp - 2074 views - 29.4 KB)
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    Last edited by Lux; 07-07-2023 at 10:17. Reason: Cleaned up post abit.
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    mightmagix
    Junior Member
    Join Date: May 2011
    Location: KL
    Old 07-18-2017 , 20:26   Re: [L4D2]Survivor_Legs
    Reply With Quote #2

    You're a life saviour. I’d never realized you had this project in mind. I tried on this several months ago and quit due to complications. Wish you good luck in perfecting this immersive plugin. Will report bug if there’s any.
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    JohnnyDave255
    Member
    Join Date: May 2017
    Location: Philippines
    Old 07-19-2017 , 01:12   Re: [L4D2]Survivor_Legs
    Reply With Quote #3

    Wow. You actually really released the survivor legs for L4D2. I though you said you will release this on end of this July?
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 07-19-2017 , 05:19   Re: [L4D2]Survivor_Legs
    Reply With Quote #4

    Quote:
    Originally Posted by mightmagix View Post
    You're a life saviour. I’d never realized you had this project in mind. I tried on this several months ago and quit due to complications. Wish you good luck in perfecting this immersive plugin. Will report bug if there’s any.
    Thanks!
    Yes over the year or so of being on allied modders i heard alot of attempts to get viewmodel legs

    Quote:
    Originally Posted by JohnnyDave255 View Post
    Wow. You actually really released the survivor legs for L4D2. I though you said you will release this on end of this July?
    I expect it to be finished by the end of the month but seems to be fine it's not perfect it could still have animation bugs
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    Last edited by Lux; 07-19-2017 at 05:22.
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    Edison1318
    Senior Member
    Join Date: Nov 2015
    Location: Peaceful place of the in
    Old 07-19-2017 , 10:37   Re: [L4D2]Survivor_Legs
    Reply With Quote #5

    Amazing work of the Survivor Legs plugin. I remember DeathChaos tried to make the survivor leg plugin but then he abandoned the experiment. But at least you did bring the plugin back.
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    Last edited by Edison1318; 07-19-2017 at 10:38.
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    Sev
    Veteran Member
    Join Date: May 2010
    Old 07-19-2017 , 11:11   Re: [L4D2]Survivor_Legs
    Reply With Quote #6

    I wonder if special infected legs could be done?

    Last edited by Sev; 07-19-2017 at 11:11.
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    Aya Supay
    Member
    Join Date: Nov 2015
    Old 07-19-2017 , 11:18   Re: [L4D2]Survivor_Legs
    Reply With Quote #7

    Quote:
    Originally Posted by Lux View Post
    Hi, Here are the highly longed for survivor legs.

    My Method is unorthodox but it's the best I could do where many have tried and failed

    No Download Server Needed

    Cvar:
    PHP Code:
    survivor_legs_version 
    No cvars really it just works!!

    Works with LMC too



    Legs judder when updaterate/cmdrate are imbalanced
    Try and keep them as close as you can.

    This is an extreme case tho 250ticks is not realistic

    Bug reporting ragarding animations:

    Legend:
    life state: 1HP = Slow Limp //// below below 40HP medium Limp //// Above 40hp = Running
    Weapon being held: weapon_pistol ect.
    Character model: Nick ect.

    Code:
    Example below:
    Current health/life state: 35HP 
    Weapon being held: weapon_pain_pills
    Character model: Zoey
    I keep seeing zoey's hands when running like i'm carrying pills
    Any other bugs report as normal.


    If bugs happen with Thirdparty models DON'T REPORT IT.
    Server side model changes are not supported(besides Ada Wong).
    Client sided should be fine unless the model changes the animations (could cause bug) not many bugs from my testing tho.

    Includes tpos fix for zoey while holding crowbar
    Includes coach pistol crouch animation for looking the wrong direction

    Note for thirdpersonshoulder detection you need a second plugin --> [L4D/L4D2] [L4D/L4D2] [L4D/L4D2]ThirdPersonShoulder_Detect
    besure to check you have latest version

    GitHub repo --> https://github.com/LuxLuma/-L4D2-Survivor_Legs
    This is for you it may interest you Lux
    Attached Files
    File Type: sp Get Plugin or Get Source ([L4D2] View Legs.sp - 3404 views - 12.8 KB)
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    mightmagix
    Junior Member
    Join Date: May 2011
    Location: KL
    Old 07-19-2017 , 11:29   Re: [L4D2]Survivor_Legs
    Reply With Quote #8

    I found this when flashlight disabled. Should be worth to note. However, I haven't tested with CSS weapons. Anyone else can confirm this?

    Bugs
    Attached Images
    File Type: jpg Left_4_Dead_2-Flashlight_Off-Sample_01.jpg (71.0 KB, 4368 views)

    Last edited by mightmagix; 07-19-2017 at 11:34.
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 07-19-2017 , 11:55   Re: [L4D2]Survivor_Legs
    Reply With Quote #9

    Quote:
    Originally Posted by Edison1318 View Post
    Amazing work of the Survivor Legs plugin. I remember DeathChaos tried to make the survivor leg plugin but then he abandoned the experiment. But at least you did bring the plugin back.
    I finished that a while ago but download server not really an option.

    Quote:
    Originally Posted by Sev View Post
    I wonder if special infected legs could be done?
    Already played with it, but the infected use animation layers which would need a signiture to access
    I'm not feeling using stuff i don't know how to get my self.

    Quote:
    Originally Posted by Aya Supay View Post
    This is for you it may interest you Lux
    Already compaired the code with the orignal you not changed much besides using OnGameFrame() and slapping your name on it, where is Externet's credits on the models your stolen off his server and uploaded to steam workshop?

    https://www.diffchecker.com/uRjY6wTp


    Quote:
    Originally Posted by mightmagix View Post
    I found this when flashlight disabled. Should be worth to note. However, I haven't tested with CSS weapons. Anyone else can confirm this?

    Bugs
    Yes sorry i forgot to mention, that is the calm state animations i can't find a solid way to get the to show in game, i tried blocking it but don't seem to work.

    Until i'v found a way just ignore it for now.

    Edit:
    What do you mean about minor clipping?

    If it's just at the bottom corners of the screen that's fine.

    Another Edit:
    Thanks for telling me how to get idle stance you have to turn off the flashlight
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    Last edited by Lux; 07-19-2017 at 12:08.
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    mightmagix
    Junior Member
    Join Date: May 2011
    Location: KL
    Old 07-19-2017 , 12:54   Re: [L4D2]Survivor_Legs
    Reply With Quote #10

    If there is one thing I appreciate about immersion is that playing without flashlight, and survivors will eventually holster their guns downward. It’s just my habit sometimes list down anything related. And thanks, I also revisit the gascan phenomena and it turned out to be the same as the calm state animation you mentioned earlier. Survivors will hunch a bit, likely to zoom in with their left shoulder towards the screen making it look like clipping. As a result, I will also ignore that.
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