I try this but it has 3 cvars
if( bool: get_pcvar_num( cvar_glow ) ) {
new Float: vector_render[ 3 ];
vector_render[ 0 ] = get_pcvar_float( cvar_red );
vector_render[ 1 ] = get_pcvar_float( cvar_green );
vector_render[ 2 ] = get_pcvar_float( cvar_blue );
entity_set_vector( entity, EV_VEC_rendercolor, vector_render );
}
__________________