yes it's a game sound, but it's not an original sound, it's custom .wav sound packed into a .bsp map
I think there is no existing soundscape_map.txt into the .bsp, that why maybe the sounds don't load automatically at map start.
-------edit---------------------------------------------------
I edited a soundscapes_manifest.txt in the 'scripts' folder :
soundscapes_manifest.txt
PHP Code:
soundscapes_manifest
{
"file" "scripts/soundscapes_winter_rescue_b4.txt"
}
and soundscapes_winter_rescue_b4.txt containing :
PHP Code:
//wood door close sounds
"wooddoor 1 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 2 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 3 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 4 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 5 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 6 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 7 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 7.5 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 8 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 9 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 10 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 11 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 12 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 13 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 14 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 15 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 16 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 17 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 18 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 19 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 20 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 21 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 22 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 23 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 24 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 25 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 26 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 27 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 28 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 29 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 30 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 31 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 32 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 33 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 34 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 35 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
"wooddoor 36 close" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_close.wav"
}
}
}
//woodoor open
"wooddoor 1 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 2 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 3 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 4 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 5 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 6 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 7 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 7.5 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 8 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 9 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 10 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 11 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 12 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 13 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 14 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 15 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 16 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 17 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 18 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 19 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 20 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 21 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 22 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 23 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 24 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 25 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 26 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 27 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 28 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 29 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 30 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 31 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 32 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 33 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 34 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 35 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
"wooddoor 36 open" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\wood_door_ open.wav"
}
}
}
//metal door close
"metal door close 1" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_closing.wav"
}
}
}
"metal door close 2" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_closing.wav"
}
}
}
"metal door close 3" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_closing.wav"
}
}
}
"metal door close 4" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_closing.wav"
}
}
}
"metal door close 5" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_closing.wav"
}
}
}
"metal door close 6" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_closing.wav"
}
}
}
"metal door close 7" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_closing.wav"
}
}
}
//metal door open
"metal door open 1" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_opening.wav"
}
}
}
"metal door open 2" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_opening.wav"
}
}
}
"metal door open 3" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_opening.wav"
}
}
}
"metal door open 4" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_opening.wav"
}
}
}
"metal door open 5" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_opening.wav"
}
}
}
"metal door open 6" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom\metal_door_opening.wav"
}
}
}
"metal door open 7" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "\custom\metal_door_opening.wav"
}
}
}
//radio music
"rockingaround radiotune" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playlooping"
{
"volume" "10"
"pitch" "100"
"wave" "custom/rockinaround.wav"
}
}
"letitsnow radiotune" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playlooping"
{
"volume" "10"
"pitch" "100"
"wave" "custom/letitsnow.wav"
}
}
"jinglebells radiotune" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playlooping"
{
"volume" "10"
"pitch" "100"
"wave" "custom/perry como - jingle bells looped.wav"
}
}
"babypleasecomehome radiotune" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playlooping"
{
"volume" "10"
"pitch" "100"
"wave" "custom/babypleasecomehome.wav"
}
}
"ChristmasInHollis" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playlooping"
{
"volume" "10"
"pitch" "100"
"wave" "custom/christmasinhollis.wav"
}
}
//predator effect
"predator_sound" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom/predator_sound.wav"
}
}
}
"predator_sound2 //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom/predator_sound2.wav"
}
}
}
"predator_sound3 //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom/predator_sound3.wav"
}
}
}
"predator_sound4" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom/predator_sound2.wav"
}
}
}
//restricted areas message
"restricted areas message" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom/return6.wav"
}
}
}
"restricted areas message 2" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playrandom"
{
"volume" "10"
"pitch" "100"
"rndwave"
{
"wave" "custom/return6.wav"
}
}
}
//birds
"birds" //Name, will be used in hammer.
{
// *** dsp settings *** //
"dsp" "1"
"dsp_volume" "1"
"playlooping"
{
"volume" "10"
"pitch" "100"
"wave" "custom/bird_ambience.wav"
}
}
i created a sound/custom folder containing the .wav sounds.
i compiled "Scripts" and "Sound/custom:" in a .vpk that i put on the workshop then i installed it on my server.
the sounds still can't be heard, it give me this eror message in console :
PHP Code:
Cannot figure out which search path sound\custom\letitsnow.wav came from. Absolute path is c:\program files (x86)\steam\steamapps\workshop\content\222880\579778454\maps\winter_rescue_b4.bsp\sound\custom\letitsnow.wav