Raised This Month: $ Target: $400
 0% 

Plugin to force snd_restart at map start.


Post New Thread Reply   
 
Thread Tools Display Modes
KALASH NICOLE
Member
Join Date: Feb 2016
Old 07-06-2017 , 18:46   Re: Plugin to force snd_restart at map start.
Reply With Quote #11

yes it's a game sound, but it's not an original sound, it's custom .wav sound packed into a .bsp map

I think there is no existing soundscape_map.txt into the .bsp, that why maybe the sounds don't load automatically at map start.

-------edit---------------------------------------------------

I edited a soundscapes_manifest.txt in the 'scripts' folder :

soundscapes_manifest.txt

PHP Code:
soundscapes_manifest

{
 
"file"        "scripts/soundscapes_winter_rescue_b4.txt"

and soundscapes_winter_rescue_b4.txt containing :

PHP Code:
//wood door close sounds

"wooddoor 1 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
"wooddoor 2 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 3 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 4 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 5 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 6 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 7 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 7.5 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 8 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 9 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 10 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 11 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 12 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 13 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 14 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 15 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 16 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 17 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 18 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 19 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 20 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 21 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 22 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 23 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 24 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 25 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 26 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 27 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 28 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 29 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 30 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 31 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 32 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 33 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 34 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 35 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}
       
"wooddoor 36 close" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_close.wav"

        
}
    }
}

    
//woodoor open

       
"wooddoor 1 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 2 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 3 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 4 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 5 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 6 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 7 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 7.5 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 8 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 9 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 10 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 11 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 12 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 13 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 14 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 15 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 16 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 17 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 18 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 19 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 20 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 21 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 22 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 23 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 24 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 25 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 26 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 27 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 28 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 29 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 30 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 31 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 32 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 33 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 34 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 35 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}
    
"wooddoor 36 open" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\wood_door_ open.wav"

        
}
    }
}

    
//metal door close

    
"metal door close 1" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_closing.wav"

        
}
    }
}
     
"metal door close 2" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_closing.wav"

        
}
    }
}
     
"metal door close 3" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_closing.wav"

        
}
    }
}
     
"metal door close 4" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_closing.wav"

        
}
    }
}
     
"metal door close 5" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_closing.wav"

        
}
    }
}
     
"metal door close 6" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_closing.wav"

        
}
    }
}
     
"metal door close 7" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_closing.wav"

        
}
    }
}
    
//metal door open

     
"metal door open 1" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_opening.wav"

        
}
    }
}
    
"metal door open 2" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_opening.wav"

        
}
    }
}
    
"metal door open 3" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_opening.wav"

        
}
    }
}
    
"metal door open 4" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_opening.wav"

        
}
    }
}
    
"metal door open 5" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_opening.wav"

        
}
    }
}
    
"metal door open 6" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom\metal_door_opening.wav"
        
}
    }
}
    
"metal door open 7" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "\custom\metal_door_opening.wav"

        
}
    }
}

//radio music

"rockingaround radiotune" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playlooping"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "wave"        "custom/rockinaround.wav"
    
}
}
"letitsnow radiotune" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playlooping"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "wave"        "custom/letitsnow.wav"
    
}
}
"jinglebells radiotune" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playlooping"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "wave"        "custom/perry como - jingle bells looped.wav"
    
}
}

"babypleasecomehome radiotune" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playlooping"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "wave"        "custom/babypleasecomehome.wav"
    
}
}
"ChristmasInHollis" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playlooping"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "wave"        "custom/christmasinhollis.wav"
    
}
}
//predator effect
 
"predator_sound" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom/predator_sound.wav"
        
}
    }
}
"predator_sound2 //Name, will be used in hammer.
{
    // *** dsp settings *** //

    "
dsp"        "1"
    "
dsp_volume" "1"

    "
playrandom"
    {
        "
volume"    "10"
        "
pitch"        "100"
        "
rndwave"
        {
            "
wave"        "custom/predator_sound2.wav"

        }
    }
}
 "
predator_sound3 //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom/predator_sound3.wav"

        
}
    }
}
 
"predator_sound4" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom/predator_sound2.wav"

        
}
    }
}

//restricted areas message

 
"restricted areas message" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom/return6.wav"

        
}
    }
}
 
"restricted areas message 2" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playrandom"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "rndwave"
        
{
            
"wave"        "custom/return6.wav"

        
}
    }
}

//birds
"birds" //Name, will be used in hammer.
{
    
// *** dsp settings *** //

    
"dsp"        "1"
    "dsp_volume" "1"

    "playlooping"
    
{
        
"volume"    "10"
        "pitch"        "100"
        "wave"        "custom/bird_ambience.wav"
    
}

i created a sound/custom folder containing the .wav sounds.

i compiled "Scripts" and "Sound/custom:" in a .vpk that i put on the workshop then i installed it on my server.

the sounds still can't be heard, it give me this eror message in console :

PHP Code:
Cannot figure out which search path sound\custom\letitsnow.wav came from.  Absolute path is c:\program files (x86)\steam\steamapps\workshop\content\222880\579778454\maps\winter_rescue_b4.bsp\sound\custom\letitsnow.wav 

Last edited by KALASH NICOLE; 07-08-2017 at 04:48.
KALASH NICOLE is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:59.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode