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[ H3LP ] TakeDamage Sound Block


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DarthMan
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Join Date: Aug 2011
Old 07-03-2017 , 10:07   Re: [ H3LP ] TakeDamage Sound Block
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Quote:
Originally Posted by Craxor View Post
Don't ignore what i'm saying.

1. Post the whole code ( plugin init register_forward Fm_EmitSound registration) + Use equali insteand of containi() + Do some debugs tests to see if your public is called, if someone give you an advice read the whole reply!
Code:
 public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)         if (!g_IsTFC)         FallDamage();     else     {         RegisterHam(Ham_TakeDamage, "player", "hw_TakeDamage", 0);         register_forward( FM_EmitSound, "FwdEmitSound" );     }         GetChecks(); }


Code:
public FwdEmitSound( id, iChannel, const szSound[ ], Float:fVol, Float:fAttn, iFlags, iPitch ) {     if(!g_IsThisTheMap)         return FMRES_IGNORED;         for(new i = 0; i < sizeof(g_szSound); i++)     {         if( containi(szSound, g_szSound[i]) != -1 )           {               forward_return(FMV_CELL, 0)               return FMRES_SUPERCEDE;         }       }     return FMRES_IGNORED; }

Last edited by DarthMan; 07-03-2017 at 10:07.
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