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[ H3LP ] TakeDamage Sound Block


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Craxor
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Join Date: Jan 2016
Location: Romania
Old 07-03-2017 , 09:39   Re: [ H3LP ] TakeDamage Sound Block
Reply With Quote #1

Don't ignore what i'm saying.

1. Post the whole code ( plugin init register_forward Fm_EmitSound registration) + Use equali insteand of containi() + Do some debugs tests to see if your public is called, if someone give you an advice read the whole reply!
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DarthMan
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Join Date: Aug 2011
Old 07-03-2017 , 10:00   Re: [ H3LP ] TakeDamage Sound Block
Reply With Quote #2

Quote:
Originally Posted by Craxor View Post
Don't ignore what i'm saying.

1. Post the whole code ( plugin init register_forward Fm_EmitSound registration) + Use equali insteand of containi() + Do some debugs tests to see if your public is called, if someone give you an advice read the whole reply!
Yeah ik but 99% fo the time, no matter what I do and what issue I ahve and how ti can be solved, ppl always tell me to post the whole code and not just what points to that function, and they give reasons that everytime u ask for help even if u ask for a certain fucntion, there can be ppl looking for stuff that u made so it's usefull to post the whole code all the time and if possible, even release it on the forum and wait for approval. Reason y I can't do this is ebcause if i would do that then i'll kinda be forced to release my whole maxMod set of plug-ins on the web because ppl would always ask for the whole code. I only post the whole code when I feel it's rly necessary and has to do with my issue, else there simply is no need to. If 100% of all plugins ever made in the world were on allied, then everyone could benefit from them and a lot fo servers will lose players because they would copy the other servers. Some people want to do private stuff in order to attract ppl, because they would nowhere else find that stuff.
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DarthMan
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Join Date: Aug 2011
Old 07-03-2017 , 10:07   Re: [ H3LP ] TakeDamage Sound Block
Reply With Quote #3

Quote:
Originally Posted by Craxor View Post
Don't ignore what i'm saying.

1. Post the whole code ( plugin init register_forward Fm_EmitSound registration) + Use equali insteand of containi() + Do some debugs tests to see if your public is called, if someone give you an advice read the whole reply!
Code:
 public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)         if (!g_IsTFC)         FallDamage();     else     {         RegisterHam(Ham_TakeDamage, "player", "hw_TakeDamage", 0);         register_forward( FM_EmitSound, "FwdEmitSound" );     }         GetChecks(); }


Code:
public FwdEmitSound( id, iChannel, const szSound[ ], Float:fVol, Float:fAttn, iFlags, iPitch ) {     if(!g_IsThisTheMap)         return FMRES_IGNORED;         for(new i = 0; i < sizeof(g_szSound); i++)     {         if( containi(szSound, g_szSound[i]) != -1 )           {               forward_return(FMV_CELL, 0)               return FMRES_SUPERCEDE;         }       }     return FMRES_IGNORED; }

Last edited by DarthMan; 07-03-2017 at 10:07.
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