So i have this set of sounds.
Code:
new const g_szSound[][] =
{
"sound/player/pl_jumpland2.wav",
"sound/player/pl_fallpain1.wav",
"sound/player/pl_fallpain2.wav",
"sound/player/pl_fallpain3.wav",
"sound/common/bodysplat.wav"
}
Any way I can block these sounds from being played when?
Those are damage sounds when the player falls.
Thanks !