Sorry for the long title. It's a bit hard to explain.
I have this weapon that coded the whole shooting process. It uses ExecuteHam(Ham_TakeDamage) to dish out the damage. Damaging players is fine. Damaging part of the world, however, is where the problem is. If I enabled the "World Damage" it does its work fine but it also destroys stuff I'm not supposed to, like the supply boxes on de_dust maps which the C4 is supposed to blow up. If disabled, I can't destroy certain objects like vents, windows, and even hostages, which is really weird.
So is there a way to filter out those objects I shouldn't be damaging?...
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Last edited by hellmonja; 06-25-2017 at 10:38.
Reason: Solved...