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Fix round win duplication exploit (money buy on dust2 and others)


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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 06-18-2017 , 11:06   Re: Fix round win duplication exploit (money buy on dust2 and others)
Reply With Quote #1

Then call it just once.
Code:
#include <amxmodx> new bool:g_bHasBeenCalled ; public plugin_init() {     register_event("SendAudio", "eT_win" , "a", "2&%!MRAD_terwin");     register_event("HLTV", "OnNewRound", "a", "1=0", "2=0") } public eT_win() {    if( ! g_bHasBeenCalled ) {     client_print(0, print_chat, "%d t_win called", g_count)     g_bHasBeenCalled = true ;    } } public OnNewRound() { g_bHasBeenCalled = false ; }
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Last edited by edon1337; 06-18-2017 at 11:07.
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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 06-18-2017 , 12:13   Re: Fix round win duplication exploit (money buy on dust2 and others)
Reply With Quote #2

Quote:
Originally Posted by edon1337 View Post
Then call it just once.
Code:
#include <amxmodx> new bool:g_bHasBeenCalled ; public plugin_init() {     register_event("SendAudio", "eT_win" , "a", "2&%!MRAD_terwin");     register_event("HLTV", "OnNewRound", "a", "1=0", "2=0") } public eT_win() {    if( ! g_bHasBeenCalled ) {     client_print(0, print_chat, "%d t_win called", g_count)     g_bHasBeenCalled = true ;    } } public OnNewRound() { g_bHasBeenCalled = false ; }
doesn't solve the money problem though

Quote:
Originally Posted by Natsheh View Post
PHP Code:
#include <infinite_round>

new Float:g_gametime;

public 
OnRoundEnd(   const RoundEndType:type  )
{
        if(
type == RoundEndTypes_Team)
        {
               if(
g_gametime >= get_gametime() - 2.0) {
                    return 
PLUGIN_HANDLED;
               }
               
g_gametime get_gametime();
        }
        return 
0;

Here if you are using amx version 1.8.2 you must follow the instructions & download arkshine infinite round plugin
https://forums.alliedmods.net/showthread.php?t=117782

This plugin checks if ct or ts win is called twice or more and block it.
this requires Orpheu though, and I need this to work without it
__________________
Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.

Last edited by aron9forever; 06-18-2017 at 12:14.
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