I m creating a Map, i want to make a invisible wall/block/brush and catch touch event and also player must be able to walkthrough that wall.
Things I tried so far a
I tried attaching func_illusionary entity and then with amx set the entity to SOLID_TRIGGER
also I tried with info_target and func_wall, func_wall works but it wont allow players to pass and also it is visible.
Also I m detecting the entity using pfn_keyvalue function with some custom info attached to the entity while creating the map.
RE: Also if it is possible to catch a entity inside a zone ? ( buyzone, escapezone, etc) so it can do my work
Last edited by Creater RJ; 06-17-2017 at 17:40.
Reason: RE