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[CS:S/CS:GO] Bot Attack Control


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Zeisen
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Join Date: Nov 2016
Location: Republic of Korea
Old 06-08-2017 , 13:25   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #51

[SM] Unable to load extension "botattackcontrol.ext": Detour failed: CCSPlayer::IsOtherEnemy

it happened on gamedata by byte(invex).

Last edited by Zeisen; 06-08-2017 at 13:27.
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GoD-Tony
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Join Date: Jul 2005
Old 06-09-2017 , 04:53   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #52

The latest gamedata is in the first post. If you're on CS:GO & Windows then you'll need the latest build as well.
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Zeisen
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Join Date: Nov 2016
Location: Republic of Korea
Old 06-09-2017 , 05:38   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #53

Quote:
Originally Posted by GoD-Tony View Post
The latest gamedata is in the first post. If you're on CS:GO & Windows then you'll need the latest build as well.
it works, thank you!
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Zeisen
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Join Date: Nov 2016
Location: Republic of Korea
Old 06-11-2017 , 07:07   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #54

it works fine, but there is problem.

sometimes few bots attacks his teammate. even though i didn't script to attack teammate. seems like it's bug.
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GoD-Tony
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Join Date: Jul 2005
Old 06-13-2017 , 01:48   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #55

Quote:
Originally Posted by Zeisen View Post
it works fine, but there is problem.

sometimes few bots attacks his teammate. even though i didn't script to attack teammate. seems like it's bug.
Mind PM'ing me your code? I'll take a look.
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Zeisen
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Join Date: Nov 2016
Location: Republic of Korea
Old 06-13-2017 , 04:49   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #56

Quote:
Originally Posted by GoD-Tony View Post
Mind PM'ing me your code? I'll take a look.
Code:
public Action OnShouldBotAttackPlayer(bot, player, &bool:result)
{	
	if (ignore_bot_list[player])
	{
		result = false;
		return Plugin_Changed;
	}
	if (bot_ignore_time[bot] >= GetGameTime())
	{
		result = false;
		return Plugin_Changed;
	}
	if (GetEntityMoveType(bot) & MOVETYPE_LADDER)
	{
		result = false;
		return Plugin_Changed;
	}
	return Plugin_Continue;
}
i'm sure on that code was fine before update your extension.

Last edited by Zeisen; 06-13-2017 at 04:49.
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Zeisen
Member
Join Date: Nov 2016
Location: Republic of Korea
Old 10-23-2017 , 20:55   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #57

I found what is bug exactly. (in CS:GO)

It happened only terrorlist bots. they looking each other. and sometimes attack to his teammates.

Edit: I found more bug. i coded like this.

Code:
public Action OnShouldBotAttackPlayer(bot, player, &bool:result)
{	
	result = true;
	return Plugin_Changed;
}
they shoot each other. but bot terrorlists can kill each other. even though i set mp_friendlyfire convar to 0.

Last edited by Zeisen; 10-23-2017 at 22:50.
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Zeisen
Member
Join Date: Nov 2016
Location: Republic of Korea
Old 10-23-2017 , 22:48   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #58

I fixed myself. but still there is issue terrorlist bot can kill each other.
Attached Files
File Type: zip extension.zip (1.9 KB, 34 views)

Last edited by Zeisen; 10-23-2017 at 22:49.
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Tank_in_Pink
Member
Join Date: Feb 2016
Old 01-29-2018 , 09:16   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #59

Hey guys,

I've never seen a plugin like this. Can please somebody explain how I install and configure it for my CSGO server?
I only know Sourcemod plugins with a folder structure like csgo/addons/sourcemod/plugins :/

Thanks already :3
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Renney
Junior Member
Join Date: Jan 2016
Old 10-14-2018 , 13:01   Re: [CS:S/CS:GO] Bot Attack Control
Reply With Quote #60

need an update
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