Raised This Month: $ Target: $400
 0% 

[CSGO] mp_roundtime changes


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
unkn0wn96
Junior Member
Join Date: May 2017
Old 05-30-2017 , 12:40   [CSGO] mp_roundtime changes
Reply With Quote #1

Greetings, so I have this odd problem with mp_roundtime "6" on my server. It works correctly on nearly every map on casual mode, however when the map have a bombsite (the only connection I've noticed to the maps) the mp_roundtime is changed to 2 minutes rather then 6.

I've searched around for commands to fix this but haven't found anything yet.
Anyone that have an idea of what I should do/try to solve this?
unkn0wn96 is offline
ambn
Veteran Member
Join Date: Feb 2015
Location: Fun servers
Old 05-30-2017 , 12:41   Re: [CSGO] mp_roundtime changes
Reply With Quote #2

use mp_roundtime_defuse 6
__________________
ambn is offline
unkn0wn96
Junior Member
Join Date: May 2017
Old 05-30-2017 , 12:45   Re: [CSGO] mp_roundtime changes
Reply With Quote #3

Quote:
Originally Posted by ambn View Post
use mp_roundtime_defuse 6
I'd assume that I'll be running that together with the regular mp_roundtime rather then replacing it?
unkn0wn96 is offline
ambn
Veteran Member
Join Date: Feb 2015
Location: Fun servers
Old 05-30-2017 , 12:48   Re: [CSGO] mp_roundtime changes
Reply With Quote #4

if your on a defusal map, mp_roundtime will be ignored. you can use both on a single cfg.
__________________
ambn is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:08.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode