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[L4D2] FakeZoey (Updated 04-13-2015)


  
 
 
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Xada
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Join Date: May 2017
Old 05-19-2017 , 05:41   Re: [L4D2] FakeZoey (Updated 04-13-2015)
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Quote:
Originally Posted by Edison1318 View Post
Hey guys, i figure it out how to make Fake Zoey use Zoey's talkable scripts. It took me so long (about 2 years) to find it how to set Fake Zoey talker to Real Zoey's talker script without setting m_survivorcharacter 5. For this one you don't need to replace scenes to Zoey now because AddContext can apply the actor's talker to actual Zoey's script.
. . .
Very interesting-- not sure how I missed this. I have been looking for a good while for some form of working Zoey as opposed to a workaround though haven't been able to find a thorough solution in most cases. This is quite the milestone!

I have been having some troubles with it however. When I change to Zoey, and back everything is more or less fine...However when I use the CSC command to change a bot to Zoey, then into another survivor (such as Nick or Francis for instance) they retain Zoey's 'talker' (sound like and use Zoey's facial expressions) and seem completely unable to get rid of it regardless of the clearing command oddly enough. I also notice sometimes at random intervals the Zoey talker stops functioning altogether.
For some reason as well when I use the included Proxy Manager Zoey's V_ arms refuse to show up, yet they do with the old version of Proxy I had just fine? Not sure what's going on there, has me a bit confused.

Perhaps I missed something (again, not a coder myself) but I figured I'd mention a few things I've experienced with it. Very impressive work, Edison. Is there any chance you'll update it at some point?
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