It is doing that because the code I told to you add does that.
If you want to the voting to be ignored and normally change to the next map,
you need to replace this around the lines 9116 ~ 9125:
Code:
//
if( numberOfVotesAtFirstPlace < 6 )
{
// Allow it only on a end map voting
if( g_isGameFinalVoting )
{
map_extend( "GAL_RUNOFF_REQUIRED_TOP" );
}
else
{
stayHereWon( "GAL_RUNOFF_REQUIRED_TOP" );
}
LOG( 1, "( computeVotes ) Its runoff extending `numberOfVotesAtFirstPlace < 6`" )
} else
//
With:
Code:
//
if( g_totalVotesCounted < 6 )
{
chooseRandomVotingWinner();
LOG( 1, "( computeVotes ) chooseRandomVotingWinner(0) `numberOfVotesAtFirstPlace < 6`" )
} else
//
And set the cvar `amx_extendmap_allow_order` to 1 on the `galileo.cfg`:
Code:
// Choose how to follow the mapcycle, when anyone vote for next map, i.e.,
// no votes on any map on the voting list, but there are players playing.
//
// 0 - choose a random map from the current voting map list, as next map.
// 1 - follow your current mapcycle order.
// 2 - extend the current map.
//
// Default: 1
amx_extendmap_allow_order 1
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