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yas17sin
Veteran Member
Join Date: Oct 2016
Location: Morocco/Sale
Old 05-06-2017 , 07:19   Re: Need a Vip Menu Plugin
Reply With Quote #31

Amine no need for a variable to check if the menu is used and set it to true, because the menu open only one time when player spawn there is no commande being used.

try this code it should strip user primary and secondery weapon :

PHP Code:
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <stripweapons>

#define PLUGIN "VIP Weapon Menu"
#define VERSION "0.1"
#define AUTHOR "yas17sin"

#define ADMIN_ACCESS ADMIN_LEVEL_H

new menu;

new 
cvar_second;
new 
bool:HasC4[33];
public 
plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
RegisterHam(Ham_Spawn"player""fw_PlayerSpawn_Post"1)
    
    
cvar_second register_cvar("Show_Menu_Secondes""0.0")
    
//register_clcmd("nightvision", "Vip_menu")
    
    //register_clcmd("say /vm", "Vip_menu") // uncoment this ( remove //) to use a commande (/vm) for menu.
    //register_clcmd("say /vipmenu", "Vip_menu") // uncoment this ( remove //) to use a commande (/vipmenu) for menu.
}
public 
fw_PlayerSpawn_Post(id)

    if (!
is_user_alive(id))
        return;
    
    
set_task(get_pcvar_float(cvar_second), "Vip_menu"id)
}

public 
Vip_menu(id)
{
    if (!
is_user_alive(id))
        return
    
    new 
flags get_user_flags(id)
    
    
menu menu_create("\rVIP \wGun Menu""VIP_handler")
    
    
menu_additem(menu"\wM4A1 \yWith \wDealge"""0)
    
menu_additem(menu"\wAK47 \yWith \wDealge"""0)
    
    if(
flags ADMIN_ACCESS)
        
menu_additemmenu"\wFAMAS \y+ \wDealge \y+ \wiTem Pack \r[VIP]"""ADMIN_ACCESS)
    else
        
menu_additemmenu"\dFAMAS + Dealge + iTem Pack \r[VIP]"""ADMIN_ACCESS)
    
    if(
flags ADMIN_ACCESS)
        
menu_additemmenu"\wGALIL \y+ \wDealge \y+ \wiTem Pack \r[VIP]"""ADMIN_ACCESS)
    else
        
menu_additemmenu"\dGALIL + Dealge + iTem Pack \r[VIP]"""ADMIN_ACCESS)
    
    if(
flags ADMIN_ACCESS)
        
menu_additemmenu"\wAWP \y+ \wDealge \y+ \wiTem Pack \r[VIP]"""ADMIN_ACCESS)
    else
        
menu_additemmenu"\dAWP + Dealge + iTem Pack \r[VIP]"""ADMIN_ACCESS)
    
    if(
flags ADMIN_ACCESS)
        
menu_additemmenu"\wAK47 \y+ \wDealge \y+ \wiTem Pack \r[VIP]"""ADMIN_ACCESS)
    else
        
menu_additemmenu"\dAK47 + Dealge + iTem Pack \r[VIP]"""ADMIN_ACCESS)
    
    if(
flags ADMIN_ACCESS)
        
menu_additemmenu"\wM4A1 \y+ \wDealge \y+ \wiTem Pack \r[VIP]"""ADMIN_ACCESS)
    else
        
menu_additemmenu"\dFAMAS + Dealge + iTem Pack \r[VIP]"""ADMIN_ACCESS)
    
    
menu_display(idmenu0)
}
public 
VIP_handler(idmenuitem)
{
    if (!
is_user_alive(id))
        return 
PLUGIN_HANDLED 
    
    
if(item == MENU_EXIT)
    {
        
menu_destroy(menu);
        return 
PLUGIN_HANDLED;
    }
    
    switch(
item)
    {
        case 
0:
        {
            
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1)
                
HasC4[id] = true;
            else
                
HasC4[id] = false;
            
//strip_user_weapons(id)
            
StripWeapons(idSecondary);
            
StripWeapons(idPrimary);
            
give_item(id"weapon_knife")
            
give_item(id"weapon_m4a1")
            
cs_set_user_bpammo(idCSW_M4A190)
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE35)
            
give_item(id"item_thighpack")
            if (
HasC4[id])
            {
                
give_item(id"weapon_c4");
                
cs_set_user_plantid );
            }
        }
        case 
1:
        {
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1)
                
HasC4[id] = true;
            else
                
HasC4[id] = false;
            
StripWeapons(idSecondary);
            
StripWeapons(idPrimary);
            
//strip_user_weapons(id)
            
give_item(id"weapon_knife")
            
give_item(id"weapon_ak47")
            
cs_set_user_bpammo(idCSW_AK4790)
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE35)
            
give_item(id"item_thighpack")
            if (
HasC4[id])
            {
                
give_item(id"weapon_c4");
                
cs_set_user_plantid );
            }
        }
        case 
2:
        {
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1)
                
HasC4[id] = true;
            else
                
HasC4[id] = false;
            
StripWeapons(idSecondary);
            
StripWeapons(idPrimary);
            
//strip_user_weapons(id)
            
give_item(id"weapon_knife")
            
give_item(id"weapon_famas")
            
cs_set_user_bpammo(idCSW_FAMAS90)
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE35)
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_smokegrenade")
            
give_item(id"item_assaultsuit")
            
give_item(id"item_thighpack")
            if (
HasC4[id])
            {
                
give_item(id"weapon_c4");
                
cs_set_user_plantid );
            }
        }
        case 
3:
        {
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1)
                
HasC4[id] = true;
            else
                
HasC4[id] = false;
            
StripWeapons(idSecondary);
            
StripWeapons(idPrimary);
            
//strip_user_weapons(id)
            
give_item(id"weapon_knife")
            
give_item(id"weapon_galil")
            
cs_set_user_bpammo(idCSW_GALIL90)
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE35)
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_smokegrenade")
            
give_item(id"item_assaultsuit")
            
give_item(id"item_thighpack")
            if (
HasC4[id])
            {
                
give_item(id"weapon_c4");
                
cs_set_user_plantid );
            }
        }
        case 
4:
        {
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1)
                
HasC4[id] = true;
            else
                
HasC4[id] = false;
            
StripWeapons(idSecondary);
            
StripWeapons(idPrimary);
            
//strip_user_weapons(id)
            
give_item(id"weapon_knife")
            
give_item(id"weapon_awp")
            
cs_set_user_bpammo(idCSW_AWP30)
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE35)
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_smokegrenade")
            
give_item(id"item_assaultsuit")
            
give_item(id"item_thighpack")
            if (
HasC4[id])
            {
                
give_item(id"weapon_c4");
                
cs_set_user_plantid );
            }
        }
        case 
5:
        {
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1)
                
HasC4[id] = true;
            else
                
HasC4[id] = false;
            
StripWeapons(idSecondary);
            
StripWeapons(idPrimary);
            
//strip_user_weapons(id)
            
give_item(id"weapon_knife")
            
give_item(id"weapon_ak47")
            
cs_set_user_bpammo(idCSW_AK4790)
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE35)
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_smokegrenade")
            
give_item(id"item_assaultsuit")
            
give_item(id"item_thighpack")
            if (
HasC4[id])
            {
                
give_item(id"weapon_c4");
                
cs_set_user_plantid );
            }
        }
        case 
6:
        {
            if (
user_has_weapon(idCSW_C4) && get_user_team(id) == 1)
                
HasC4[id] = true;
            else
                
HasC4[id] = false;
            
StripWeapons(idSecondary);
            
StripWeapons(idPrimary);
            
//strip_user_weapons(id)
            
give_item(id"weapon_knife")
            
give_item(id"weapon_m4a1")
            
cs_set_user_bpammo(idCSW_M4A190)
            
give_item(id"weapon_deagle")
            
cs_set_user_bpammo(idCSW_DEAGLE35)
            
give_item(id"weapon_hegrenade")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_flashbang")
            
give_item(id"weapon_smokegrenade")
            
give_item(id"item_assaultsuit")
            
give_item(id"item_thighpack")
            if (
HasC4[id])
            {
                
give_item(id"weapon_c4");
                
cs_set_user_plantid );
            }
        }
    }
    return 
PLUGIN_HANDLED;

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