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[TF2] Custom Weapons 3 (Beta 2)


  
 
 
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KaidemonLP
Member
Join Date: Jul 2016
Old 04-26-2017 , 01:47   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #11

Quote:
Originally Posted by ScrapEngineer View Post
I've also been struggling to figure this out, I get how it's SUPPOSED to, but I can never get it to work.
ok. Lets suppose that the model is called stingy. You need stingy.mdl stingy.dmx90.vtx stingy.dmx80.vtx stingy.phy stingy.vvd stingy.sw.vtx

Once you have all of them (dont ask how to get them, the model you want shoud have them all)
dont go into the source mod folder, just go into the tf2>tf folder. You shoud see a models folder, if you dont make one. Open it and put all the files in.

Now the model is in the place models/stingy.mdl

You also have to go to your actualy tf2 folder and add the same model to the same folder if you dont you will just get a error model.

Now we add it here.

"test1"
{
"classes"
{
"heavy" "1"
}
"baseclass" "shotgun"
"baseindex" "11"
"nobots" "1"
"quality" "6"
"logname" "test"
"description" "test"
"viewmodel"
{
"modelname" "models/stingy.mdl" // Location of the viewmodel file.
}
"worldmodel"
{
"modelname" "models/stingy.mdl" // Location of the worldmodel file.
}
"cw3_attributes"
{
}
}

If you are still confuzed il make a video tutorial but i dont have much time these 2 days so il make it in the weekend.
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