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Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)


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KoST
Senior Member
Join Date: Jul 2005
Old 04-30-2006 , 15:17  
Reply With Quote #41

try this in server console (rcon):
Code:
amxx pause ptb.amxx
and:
Code:
amxx unpause ptb.amxx
to start again
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slugger
Member
Join Date: Apr 2006
Old 05-01-2006 , 01:57  
Reply With Quote #42

i can put that pause in server.cfg or amxx.cfg? i want to have this off by default and make it available by a custom vote. will pausing it for so long lag or crash the server? there should be a amx_ptb 0/1
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DrO
Junior Member
Join Date: Jan 2006
Old 05-01-2006 , 02:13  
Reply With Quote #43

Quote:
Originally Posted by slugger
i can put that pause in server.cfg or amxx.cfg? i want to have this off by default and make it available by a custom vote. will pausing it for so long lag or crash the server? there should be a amx_ptb 0/1
There is amx_ptb 0 disables the plugin and amx_ptb 1 enables the plugin.
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.:Predator:.
Member
Join Date: May 2006
Location: Sweden
Old 05-05-2006 , 02:45  
Reply With Quote #44

works with cz??
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 05-05-2006 , 04:39  
Reply With Quote #45

Works fine with CZ
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Trip~Hazard
Senior Member
Join Date: Jun 2004
Location: North Carolina
Old 06-05-2006 , 16:53  
Reply With Quote #46

Noticed an issue with live switch at round end. If a CT has a kit and gets live transferred to T, his skin will be shown carrying the bomb along with the actual bomber. No real big deal for game play but causes a stir with all the players who don't know what is happening. Plus I guess if you are a T and following the bomber you may be following the wrong guy
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ColdBlood
Senior Member
Join Date: Feb 2006
Location: new york
Old 06-05-2006 , 17:03  
Reply With Quote #47

lol that wouldnt be fun for kids who are new to the game lololol
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PoK
Member
Join Date: Feb 2005
Location: montreal, canada
Old 06-05-2006 , 21:16  
Reply With Quote #48

just a dumb question. to enable it, do i have to add it in my plugins.ini as ptb.amxx or do it like the old way like ptb-1.8b1.amxx. i tried both and it didnt work
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jd91651
Member
Join Date: Mar 2006
Old 06-10-2006 , 06:08  
Reply With Quote #49

Hi,
I have a cz server.
I run 4 bots until at least 3 players join then the bots leave 1 at a time as 1 new player joins
IE
2 or less players = 4 bots
3 players = 3 bots
4 players = 2 bots etc
The problem is this is controlled by a plugin and when PTB and the other plugin are running I "think" there is some collision because the server crashes a lot.

I'd like to run this plugin too but need it to ignore the bots and never attempt to switch them (which is where I think the collision is occurring IE when one plugin is adding and removing bots while the other is switching them around). Imagine if a switch was taking place while the bot was being removed...
Now I considered changing the amx_ptb switchmin to 7 so the PTB would not kick in until after the bots had left but the issue with that is the mp_autoteambalance and mp_autolimitteams are at 0 and experience has shown that unless a program like ptb is enforcing team balance players will stack the teams. I was playing tonight and trying the ptb out this way and ended up by myself 5 against 1 because with both params at 0 but ptb not active yet there was nothing to enforce balance. On the other hand if ptb would ignore bots then it could start enforcing immediately with less players (hope I made sense here).
.
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Brisky
Junior Member
Join Date: Jun 2006
Old 06-13-2006 , 02:33  
Reply With Quote #50

I have a 32 man server where the team scores can be a difference of 10+ like 17 to 6. Can you help me tweak my configuration so that it transfers or switches more stronger players with weaker ones or transfer the strongest player from the other team?

At times I'm also having problems where at times when there are about 4 to 6 players on the server, it doesn't allow them to choose a team. And sometimes the wtj spams the chat. Anyway to disable that to let new players join a team, but yet the team is still balanced? And disable the wtj?

Code:
// PTB Configuration
//
// File location: addons/amxmodx/configs/ptb.cfg
//
// Settings are loaded on every mapchange
// from this cfg file
//

echo [PTB] Ptb.cfg is being executed

// These two cvars must be set to 0 for PTB proper working
mp_autoteambalance 	0
mp_limitteams 		0

// Four new cvars to control chatmessages, transfertype and immunity
ptb_saychat 		1 // can be 0 for off 1 on if set to 2 then Transfers will show in hud but not chat 
			  // if set to 3 it will show all messages in chat and transfers in hudtext

ptb_transfer_type	3 // can only be 1, 2 or 3 and 3 is the most agressive transfer 
			  // 1 is the original transfertype

ptb_switch_immunity	0 // Set to 0 if admins with immunity also should be switched.

ptb_limitjoin_immunity	1 // Set to 0 so admins with immunity cant choose any team they want.


// team selection control
amx_ptb limitjoin    on 	// set limits on team joining
amx_ptb limitafter   0		// number of rounds after which teams limiting begins
amx_ptb limitmin     0		// number of minimum players on map for team limiting
amx_ptb maxsize      17		// maximum team size per team
amx_ptb maxdiff      2		// maximum team size difference
amx_ptb autorounds   3		// number of first rounds into match, which allow autojoin only
amx_ptb wtjauto      3		// wtj tries needed to become autojoined
amx_ptb wtjkick      5		// wtj tries needed to become kicked
amx_ptb kick         off	// kick for wtj counts
amx_ptb savewtj      off 	// save wtjs to wtj.log

// team balancing actions
amx_ptb switch       on		// switch/transfer players
amx_ptb switchafter  3		// number of rounds after which switching begins
amx_ptb switchmin    3		// number of minimum players on map for switching
amx_ptb switchfreq   1		// relative next possible switch round
amx_ptb playerfreq   7		// relative next possible switch round for player
amx_ptb forceswitch  1		// number of tries after which PTB switches alive, if neccessary
amx_ptb deadonly     off 	// switch dead only

// messages (good to have on when debugging if you use statsx dont have them on)
amx_ptb tellwtj      off 	// tell about wtj tries
amx_ptb announce     off	// announce team status at beginning of round
amx_ptb sayok        off	// announce team status, if teams are alright
amx_ptb typesay      off	// use HUD messages

// team strength limits
amx_ptb maxstreak    3		// max. allowed team win streak
amx_ptb maxscore     2		// max. allowed team score difference
amx_ptb minrating    1.5	// minimum critical team rating
amx_ptb maxrating    2.0	// maximum critical team rating
amx_ptb superrating  3.0	// super critical team rating
amx_ptb maxincidents 30		// maximum kills + deaths before the score is divided by PTB_SCALEDOWN
amx_ptb scaledown    2		// divisor for kills and deaths, when PTB_MAXINCIDENTS is reached
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