Raised This Month: $ Target: $400
 0% 

[Explain] Crash Debug Log


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Old.School
Senior Member
Join Date: Sep 2015
Location: France
Old 04-19-2017 , 12:11   [Explain] Crash Debug Log
Reply With Quote #1

Can any one explain this debug log ?

PHP Code:
[New Thread 11201]
[New 
Thread 11231]
[New 
Thread 11235]
[New 
Thread 11236]
[New 
Thread 11242]
[New 
Thread 11484]
[
Thread debugging using libthread_db enabled]
Core was generated by `./hlds_linux -game cstrike +log on -condebug -noaff -debug -allowdebug -secure'.
Program terminated with signal 11, Segmentation fault.
#0  SetMinMaxSize (e=0x0, min=0xbff09f14, max=0xbff09f20, rotate=false) at ../engine/pr_cmds.c:151
    in ../engine/pr_cmds.c
#0  SetMinMaxSize (e=0x0, min=0xbff09f14, max=0xbff09f20, rotate=false) at ../engine/pr_cmds.c:151
#1  0xb7006da5 in PF_setsize_I (e=0x0, rgflMin=0xbff09f14, rgflMax=0xbff09f20) at ../engine/pr_cmds.c:171
#2  0xb348315c in ?? () from /home/jbs/./cstrike/addons/metamod/dlls/metamod.so
#3  0xb32a973b in CBasePlayerItem::FallInit (this=0xa299cc8) at ../cstrike/dlls/weapons.cpp:491
#4  0xb322d801 in DispatchSpawn (pent=0xb3912178) at ../cstrike/dlls/cbase.cpp:508
#5  0xb327d3d8 in CBasePlayer::GiveNamedItem (this=0xa302028, pszName=0xb463ea68 "weapon_ump45") at ../cstrike/dlls/player.cpp:7116
#6  0xb325edf2 in EquipPlayer (this=0xa92f000, pActivator=0xa302028, pCaller=0xa92f250, useType=USE_TOGGLE, value=0) at ../cstrike/dlls/maprules.cpp:845
#7  CGamePlayerEquip::Use (this=0xa92f000, pActivator=0xa302028, pCaller=0xa92f250, useType=USE_TOGGLE, value=0) at ../cstrike/dlls/maprules.cpp:853
#8  0xb2e68a10 in ?? () from cstrike/addons/amxmodx/modules/hamsandwich_amxx_i386.so
Backtrace stopped: previous frame inner to this frame (corrupt stack?) 
__________________
You keep bringing B.R down .. He will rise again and kick Enemies asses !
Old.School is offline
georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 04-19-2017 , 16:23   Re: [Explain] Crash Debug Log
Reply With Quote #2

Search plugins that give players weapons and post the codes here.
__________________
georgik57 is offline
Send a message via MSN to georgik57 Send a message via Yahoo to georgik57 Send a message via Skype™ to georgik57
Old.School
Senior Member
Join Date: Sep 2015
Location: France
Old 04-19-2017 , 18:38   Re: [Explain] Crash Debug Log
Reply With Quote #3

the problem is from this weapon "weapon_ump45" maybe ?
__________________
You keep bringing B.R down .. He will rise again and kick Enemies asses !
Old.School is offline
georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 04-19-2017 , 20:45   Re: [Explain] Crash Debug Log
Reply With Quote #4

No, that is just the weapon that was being given to the player at the moment of the crash.
EDIT: if you have any plugin that specifically gives a player that weapon, post it.
__________________

Last edited by georgik57; 04-19-2017 at 20:46.
georgik57 is offline
Send a message via MSN to georgik57 Send a message via Yahoo to georgik57 Send a message via Skype™ to georgik57
Old.School
Senior Member
Join Date: Sep 2015
Location: France
Old 04-19-2017 , 20:59   Re: [Explain] Crash Debug Log
Reply With Quote #5

just replaced this weapon model with entities replacement plugin by Arkshine
__________________
You keep bringing B.R down .. He will rise again and kick Enemies asses !
Old.School is offline
georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 04-19-2017 , 21:16   Re: [Explain] Crash Debug Log
Reply With Quote #6

It isn't the model's fault, unless the model it's using is not precached.
__________________
georgik57 is offline
Send a message via MSN to georgik57 Send a message via Yahoo to georgik57 Send a message via Skype™ to georgik57
Old.School
Senior Member
Join Date: Sep 2015
Location: France
Old 04-19-2017 , 21:26   Re: [Explain] Crash Debug Log
Reply With Quote #7

Yes . the user model is not precached but entites replacement have feature makes the old resources not precached
__________________
You keep bringing B.R down .. He will rise again and kick Enemies asses !
Old.School is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:17.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode