here !:
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
new g_iRenderMode[33]
public plugin_init()
{
register_menucmd(register_menuid("Choose Camera View"), 1023, "setview")
register_clcmd("say /cam", "chooseview")
register_clcmd("say_team /cam", "chooseview")
register_forward(FM_AddToFullPack, "fwFmAddToFullPack", 1);
}
public plugin_modules()
{
require_module("engine")
}
public plugin_precache()
{
precache_model("models/rpgrocket.mdl")
}
public chooseview(id)
{
new menu[192]
new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4
format(menu, 191, "Choose Camera View^n^n1. 3rd Person View^n2. Upside View^n3. Up left^n4. Normall View^n^n0. Exit")
show_menu(id, keys, menu)
return PLUGIN_CONTINUE
}
public setview(id, key, menu)
{
if(key == 0) {
set_view(id, CAMERA_3RDPERSON)
return PLUGIN_HANDLED
}
if(key == 1) {
set_view(id, CAMERA_TOPDOWN)
return PLUGIN_HANDLED
}
if(key == 2) {
set_view( id, 2 )
return PLUGIN_HANDLED
}
if(key == 3) {
set_view(id, CAMERA_NONE)
return PLUGIN_HANDLED
}
else {
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public fwFmAddToFullPack(es_handle, e, ent, host, flags, player, pSet)
{
if (!player || host != ent )
return;
set_es(es_handle, ES_RenderMode, g_iRenderMode[host]) //kRenderTransAdd so that the player can see his model in the dark
}
public client_disconnect(id)
{
set_view( id, 0 )
}
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