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Orpheu Signatures Path


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 04-18-2017 , 11:29   Re: Orpheu Signatures Path
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Klippy, how do you know that it's a virtual function ?
Check the virtual table of that class in IDA. If you found the function there, it's virtual, else it's not.

Quote:
And can you show me a signature that isn't a virtual function but is member of a class
The SetNewPlayerModel function you asked for it's a member of CBasePlayer class and it's not virtual. Basically, any function that looks like X::Name it's member of X class(CBasePlayer, CWeaponbox, etc).
Quote:
And what's the point of the 'library' ?
library reffers to engine/mod. When hooking functions from game mod(mp.dll, cs.so) it's "mod", when hooking from engine(engine_i486.so, swds.dll) it's "engine".
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Last edited by HamletEagle; 04-18-2017 at 11:31.
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 04-18-2017 , 12:06   Re: Orpheu Signatures Path
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Quote:
Originally Posted by HamletEagle View Post
Check the virtual table of that class in IDA.
Where's that ?

Quote:
Originally Posted by HamletEagle View Post
library reffers to engine/mod. When hooking functions from game mod(mp.dll, cs.so) it's "mod", when hooking from engine(engine_i486.so, swds.dll) it's "engine".
Do they have to do with the signature path ? If the mod differs I mean.
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