- CREATE_NAMED_ENTITY is correct. in CS, there is a wrapper which calls pfnCreateNamedEntity and add the class to a hash table:
https://github.com/s1lentq/ReGameDLL....cpp#L287-L296
- PrecacheGeneric is also correct. It's part of the engine API and you don't need to provide identifier, you have a native in Orpheu to deal with such functions. As you said above, it's all written in the Orpheu thread.
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