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Orpheu&Rage | Ham_AddPoints Hook | Permanent Player Trail | FM_ShouldCollide Semiclip


  
 
 
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edon1337
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Join Date: Jun 2016
Location: Macedonia
Old 04-16-2017 , 15:48   Re: Orpheu&Rage | Ham_AddPoints Hook | Permanent Player Trail | FM_ShouldCollide Semi
Reply With Quote #5

Quote:
Originally Posted by KliPPy View Post
3. When do you expect it to be called?
Whenever ScoreBoard (Frags/Deaths) gets updated.

Quote:
Originally Posted by HamletEagle View Post
You find that list in the game/engine dll's. Imagine that the game is a plugin. In your plugin you have functions for doing things. The game has functions too, be it inside the engine or inside the mod dll.
With orpheu you get access to this internal functions. That's why orpheu is great, you can interact directly with the game and change it's behaviour depending on what you want to do.
That way you don't need to create ugly workarounds or inneficient code.
So all functions can be found in mp.dll by using IDA ?

Quote:
Originally Posted by KliPPy View Post
Arkshine can't do anything about ham functions, nor anyone else except valve.
Why ?

Quote:
Originally Posted by PRoSToTeM@ View Post
ShouldCollide is used for non-player entity move. So it can be used for non-player against non-player and non-player against player collides. Player move uses its own "PlayerMove" (PM) code.
But PlayerMove can be hooked only with Orpheu, right ?

Thanks guys.
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