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Orpheu&Rage | Ham_AddPoints Hook | Permanent Player Trail | FM_ShouldCollide Semiclip


  
 
 
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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
Old 04-16-2017 , 15:36   Re: Orpheu&Rage | Ham_AddPoints Hook | Permanent Player Trail | FM_ShouldCollide Semi
Reply With Quote #8

Quote:
Originally Posted by edon1337 View Post
5. Why doesn't semiclip work when I hook FM_ShouldCollide, check if touched and toucher's classname is 'player' then use forward_return(FMV_CELL, 0) and return FMRES_SUPERCEDE ? But it works for grenades...
ShouldCollide is used for non-player entity move. So it can be used for non-player against non-player and non-player against player collides. Player move uses its own "PlayerMove" (PM) code.
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