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Orpheu&Rage | Ham_AddPoints Hook | Permanent Player Trail | FM_ShouldCollide Semiclip


  
 
 
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 04-16-2017 , 09:57   Re: Orpheu&Rage | Ham_AddPoints Hook | Permanent Player Trail | FM_ShouldCollide Semi
Reply With Quote #3

Quote:
Originally Posted by KliPPy View Post
1. It's explained in the Rage thread: https://forums.alliedmods.net/showthread.php?t=179706
But it seems like it never made it out of Beta and I didn't really see people use it. It's potentially more powerful, but it's more difficult to use (create hook handlers that is). Orpheu is good enough.
That sounds cool, what can I do with Rage that I can't with Orpheu ?

2.
Quote:
Originally Posted by KliPPy View Post
In your amxmodx/configs/orpheu/, in functions and virtualFunctions folders. There's not a set list of functions you can hook, it's totally dynamic and you have to provide data in these folders for Orpheu to use. That's done using JSON files containing signatures or other data for functions. You can find many around the forums as examples.
What's this 'InstallGameRules' signature?

3.
Quote:
Originally Posted by KliPPy View Post
Looks like CBasePlayer::AddPoints() is only used by CGameScore ("game_score" entity?). It works, but it's probably not called when you expect it to be.
I added a print but it never happened. Maybe Arkshine should look forward to it

5.
Quote:
Originally Posted by KliPPy View Post
According to ReGameDLL_CS, it looks like CS doesn't even support ShouldCollide API in the first place. I.e: it's never called.
I'm not using ReHLDS..
Quote:
Originally Posted by edon1337 View Post
But it works for grenades...
Thanks Klippy
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Last edited by edon1337; 04-16-2017 at 09:58.
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