Raised This Month: $ Target: $400
 0% 

Orpheu&Rage | Ham_AddPoints Hook | Permanent Player Trail | FM_ShouldCollide Semiclip


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 04-16-2017 , 09:08   Re: Orpheu&Rage | Ham_AddPoints Hook | Permanent Player Trail | FM_ShouldCollide Semi
Reply With Quote #2

1. It's explained in the Rage thread: https://forums.alliedmods.net/showthread.php?t=179706
But it seems like it never made it out of Beta and I didn't really see people use it. It's potentially more powerful, but it's more difficult to use (create hook handlers that is). Orpheu is good enough.

2. In your amxmodx/configs/orpheu/, in functions and virtualFunctions folders. There's not a set list of functions you can hook, it's totally dynamic and you have to provide data in these folders for Orpheu to use. That's done using JSON files containing signatures or other data for functions. You can find many around the forums as examples.

3. Looks like CBasePlayer::AddPoints() is only used by CGameScore ("game_score" entity?). It works, but it's probably not called when you expect it to be.

5. According to ReGameDLL_CS, it looks like CS doesn't even support ShouldCollide API in the first place. I.e: it's never called.

Last edited by klippy; 04-16-2017 at 09:14.
klippy is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:59.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode