1. What's the difference between Orpheu and Rage ?
2. Where can I find the list of functions that I can hook with OrpheuRegisterHook ?
3. Why doesn't Ham_AddPoints work when I Hook it (RegisterHam) but works when I call it (ExecuteHam/B) ?
4. How to make a permanent player trail? The existing plugin is really bad coded and I can't understand anything from it. I tried setting a task every 1 second and re-set the trail (TE_BEAMFOLLOW) but it lagged when player looked at it.
5. Why doesn't semiclip work when I hook FM_ShouldCollide, check if touched and toucher's classname is 'player' then use forward_return(FMV_CELL, 0) and return FMRES_SUPERCEDE ? But it works for grenades...