It's the entity's size, not origin.
Code:
new Float:novaOrigin[3];
pev(id,pev_origin,novaOrigin);
engfunc(EngFunc_SetOrigin,nova,novaOrigin);
It will put the entity in where the player that has created him is. Then if you're at the T spawn, the entity will copy your origin
Code:
new Float:novaOrigin[3];
pev(id,pev_origin,novaOrigin);
And will spawn at it
Code:
engfunc(EngFunc_SetOrigin,nova,novaOrigin);
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