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[HELP] {UPDATED WITH IMAGES CHECK} Ice Cube Model Bug


  
 
 
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 04-12-2017 , 15:31   Re: X,Y,Z Values
Reply With Quote #6

It's the entity's size, not origin.

Code:
    new Float:novaOrigin[3];     pev(id,pev_origin,novaOrigin);     engfunc(EngFunc_SetOrigin,nova,novaOrigin);

It will put the entity in where the player that has created him is. Then if you're at the T spawn, the entity will copy your origin

Code:
    new Float:novaOrigin[3];     pev(id,pev_origin,novaOrigin);

And will spawn at it

Code:
engfunc(EngFunc_SetOrigin,nova,novaOrigin);
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