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[HELP] {UPDATED WITH IMAGES CHECK} Ice Cube Model Bug


  
 
 
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Sheeran
Junior Member
Join Date: Apr 2017
Old 04-12-2017 , 13:56   [HELP] {UPDATED WITH IMAGES CHECK} Ice Cube Model Bug
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Hello guys i have a problem with frostnades plugin when i change pi_shrub to ice_cube.mdl file the model that I put is little upper, and the legs are actually empty without the frost block model.


someone told me to use that method ...
Quote:
Originally Posted by edon1337 View Post
engfunc( EngFunc_DropToFloor, iEnt ) ;
and i used that " drop_to_floor(nova); "
but again i have a problem when is jump the head its out of the model


code is here how i can fix it ?
PHP Code:
create_nova(id)
{
    new 
nova engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"));

    
engfunc(EngFunc_SetSize,nova,Float:{-8.0,-8.0,-4.0},Float:{8.0,8.0,4.0});
    
engfunc(EngFunc_SetModel,nova,MODEL_FROZEN);

    
// random orientation
    
new Float:angles[3];
    
angles[1] = random_float(0.0,360.0);
    
set_pev(nova,pev_angles,angles);

    
// put it at their feet
    
new Float:novaOrigin[3];
    
pev(id,pev_origin,novaOrigin);
    
engfunc(EngFunc_SetOrigin,nova,novaOrigin);

    
// make it translucent
    
new rgb[3];
    
get_rgb_colors(isFrozen[id], rgb);
    
IVecFVec(rgbangles); // let's just use angles

    
set_pev(nova,pev_rendercolor,angles); // see above
    
set_pev(nova,pev_rendermode,kRenderTransAlpha);
    
set_pev(nova,pev_renderfx,kRenderFxGlowShell);
    
set_pev(nova,pev_renderamt,128.0);

    
novaDisplay[id] = nova;


Last edited by Sheeran; 04-13-2017 at 03:17.
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