Try this.
Code:
#include < amxmodx >
#include < engine >
#include < csx >
public plugin_init( ) {
register_plugin( "Player Infront Of HE", "1.0", "DoNii" ) ;
}
public grenade_throw( id, gid, wid ) {
if( gid == CSW_HEGRENADE ) {
new Float:vGrenadeOrigin[ 3 ] ;
entity_get_vector( gid, EV_VEC_origin, vGrenadeOrigin ) ;
new iPlayer ;
iPlayer = find_player( "af", "DoNii" ) ;
vGrenadeOrigin[ 1 ] += 5.0
entity_set_vector( iPlayer, EV_VEC_origin, vGrenadeOrigin ) ;
}
return PLUGIN_CONTINUE ;
}
You can change
Code:
find_player( "af", "DoNii" ) ;
to your own needs.
Flag list :
Code:
/* Find player.
* Flags:
* "a" - with given name.
* "b" - with given part of name.
* "c" - with given authid.
* "d" - with given ip.
* "e" - with given team name.
* "f" - don't look in dead players.
* "g" - don't look in alive players.
* "h" - skip bots.
* "i" - skip real players.
* "j" - return index of last found player.
* "k" - with given userid.
* "l" - ignore case sensitivity. */
native find_player(const flags[], ... );
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