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[HELP] Check monster_turret


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DarthMan
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Join Date: Aug 2011
Old 04-07-2017 , 12:18   Re: [HELP] Check monster_turret
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Originally Posted by Shattered Heart Lynx View Post
You can extract the player's topcolor and bottomcolor values and put them into the sentry's pev_colormap value (so the Sentry Guns will take their owner's color palette) .

There should be a Ham function that gets called when when monster_turret (and mini, etc). You can try hooking Ham_CheckEnemy() and get an enemy player walk near the turret while it is deactivated.
I see, thanks
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