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Solved [Help] Change W_Model


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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 04-04-2017 , 18:06   Re: [Help] Change W_Model
Reply With Quote #1

Post the values for CRB_W_MODEL_OLD and UMB_W_MODEL.
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OciXCrom
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Location: Macedonia
Old 04-13-2017 , 15:17   Re: [Help] Change W_Model
Reply With Quote #2

Quote:
Originally Posted by OciXCrom View Post
Post the values for CRB_W_MODEL_OLD and UMB_W_MODEL.
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DarthMan
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Join Date: Aug 2011
Old 04-13-2017 , 17:30   Re: [Help] Change W_Model
Reply With Quote #3

Code:
new CRB_W_MODEL_OLD[] = "models/w_crowbar.mdl"
new UMB_W_MODEL[] = "models/max/w_umbrella.mdl"
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KOTOKU
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Join Date: Mar 2017
Old 04-14-2017 , 19:42   Re: [Help] Change W_Model
Reply With Quote #4

forward FM_SetModel and use dynamic state and Ham_Spawn weaponbox
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DarthMan
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Old 04-15-2017 , 04:59   Re: [Help] Change W_Model
Reply With Quote #5

Quote:
Originally Posted by KOTOKU View Post
forward FM_SetModel and use dynamic state and Ham_Spawn weaponbox
This is not Counter-Strike, the entity is called "weapon_crowbar". I am testing on one of my xen maps, where it autoamtically spawns because it was added in the map.
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edon1337
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Join Date: Jun 2016
Location: Macedonia
Old 04-15-2017 , 05:42   Re: [Help] Change W_Model
Reply With Quote #6

Quote:
Originally Posted by DarthMan View Post
This is not Counter-Strike, the entity is called "weapon_crowbar". I am testing on one of my xen maps, where it autoamtically spawns because it was added in the map.
What's the entity you created it called ? ( create_entity )
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DarthMan
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Old 04-15-2017 , 07:08   Re: [Help] Change W_Model
Reply With Quote #7

Quote:
Originally Posted by edon1337 View Post
What's the entity you created it called ? ( create_entity )
No, you don't understand.I did not add the weapon_crowbar entity using amxx scripting, it was already in the map. So basically what I want is to replace the skins of all weapon_crowbar from the map with the new 1.

Last edited by DarthMan; 04-15-2017 at 07:26.
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